sicpaconnexions / SICPA_Connexions / Model / GestionnaireBLE.cs @ 87e7d061
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using Plugin.BLE; |
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using Plugin.BLE.Abstractions; |
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using Plugin.BLE.Abstractions.Contracts; |
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using Plugin.BLE.Abstractions.EventArgs; |
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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using System.Threading.Tasks; |
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|
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namespace SICPA_Connexions.Model |
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{ |
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public class GestionnaireBLE |
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{ |
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// Class for the Bluetooth adapter |
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private readonly IAdapter bluetoothAdapter; |
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// Empty list to store BLE devices that can be detected by the Bluetooth adapter |
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private List<IDevice> gattDevices; |
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private List<IService> servicesList; |
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private List<ICharacteristic> charList; |
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private ICharacteristic characRead; |
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private ICharacteristic characWrite; |
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public IDevice DeviceConnected { get; set; } |
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public IService SelectedService { get; set; } |
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public String RetourBLE { get; set; } |
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|
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public GestionnaireBLE() |
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{ |
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gattDevices = new List<IDevice>(); |
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servicesList = new List<IService>(); |
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charList = new List<ICharacteristic>(); // List for the available Characteristics on the BLE Device |
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bluetoothAdapter = CrossBluetoothLE.Current.Adapter; // Point bluetoothAdapter to the current adapter on the phone |
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bluetoothAdapter.DeviceDiscovered += (sender, foundBleDevice) => // When a BLE Device is found, run the small function below to add it to our list |
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{ |
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if (foundBleDevice.Device != null && !string.IsNullOrEmpty(foundBleDevice.Device.Name)) |
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gattDevices.Add(foundBleDevice.Device); |
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}; |
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} |
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|
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|
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public async Task ScanBLE() |
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{ |
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|
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if (!await PermissionsGrantedAsync()) // Make sure there is permission to use Bluetooth |
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{ |
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await Application.Current.MainPage.DisplayAlert("Persmission requise", "L'application a besoin des permissions locales", "OK"); |
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return; |
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} |
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|
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gattDevices.Clear(); // Also clear the _gattDevices list |
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|
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if (!bluetoothAdapter.IsScanning) // Make sure that the Bluetooth adapter is scanning for devices |
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{ |
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await bluetoothAdapter.StartScanningForDevicesAsync(); |
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} |
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|
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foreach (var device in bluetoothAdapter.ConnectedDevices) // Make sure BLE devices are added to the _gattDevices list |
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gattDevices.Add(device); |
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|
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foreach (var device in bluetoothAdapter.BondedDevices) |
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gattDevices.Add(device); |
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|
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foreach (IDevice item in gattDevices) |
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{ |
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if (item.Name.Contains("SICPA")) |
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{ |
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if (item.State == DeviceState.Connected) // Check first if we are already connected to the BLE Device |
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{ |
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await RecuperationServices(item); |
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} |
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else |
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{ |
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try |
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{ |
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var connectParameters = new ConnectParameters(false, true); |
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await bluetoothAdapter.ConnectToDeviceAsync(item, connectParameters); // if we are not connected, then try to connect to the BLE Device selected |
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await RecuperationServices(item); |
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} |
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catch |
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{ |
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await Application.Current.MainPage.DisplayAlert("Erreur de connexion", "Erreur de connexion au BLE " + item.Name, "OK"); |
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} |
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} |
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} |
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} |
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} |
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|
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private async Task<bool> PermissionsGrantedAsync() // Function to make sure that all the appropriate approvals are in place |
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{ |
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var status = await Permissions.CheckStatusAsync<Permissions.LocationWhenInUse>(); |
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|
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if (status != PermissionStatus.Granted) |
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{ |
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status = await Permissions.RequestAsync<Permissions.LocationWhenInUse>(); |
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} |
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|
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return status == PermissionStatus.Granted; |
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} |
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|
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private async Task RecuperationServices(IDevice device) |
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{ |
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try |
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{ |
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var servicesListReadOnly = await device.GetServicesAsync(); // Read in the Services available |
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|
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servicesList.Clear(); |
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for (int i = 0; i < servicesListReadOnly.Count; i++) // Cycle through the found interfaces |
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{ |
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servicesList.Add(servicesListReadOnly[i]); // Write to a list of service interfaces |
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if (servicesListReadOnly[i].Id.ToString().Substring(0, 8) == "6e400001") |
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{ |
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SelectedService = servicesListReadOnly[i]; |
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} |
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} |
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if (SelectedService != null) |
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{ |
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var charListReadOnly = await SelectedService.GetCharacteristicsAsync(); // Read in available Characteristics |
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|
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charList.Clear(); |
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for (int i = 0; i < charListReadOnly.Count; i++) // Cycle through available interfaces |
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{ |
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charList.Add(charListReadOnly[i]); // Write to a list of Chars |
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// IMPORTANT: listview cannot cope with entries that have the exact same name. That is why I added "i" to the beginning of the name. If you add the UUID you can delete "i" again. |
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if (charListReadOnly[i].CanRead || charListReadOnly[i].CanUpdate) |
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{ |
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characRead = charListReadOnly[i]; |
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characRead.ValueUpdated += CharacRead_ValueUpdated; |
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} |
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if (charListReadOnly[i].CanWrite) characWrite = charListReadOnly[i]; |
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} |
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DeviceConnected = device; |
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} |
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else |
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{ |
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await Application.Current.MainPage.DisplayAlert("Erreur récupération Characteristics", "Erreur récupération Characteristics", "OK"); |
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} |
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} |
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catch |
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{ |
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await Application.Current.MainPage.DisplayAlert("Erreur d'initialisation", "Erreur d'initialisation aux services", "OK"); |
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} |
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} |
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|
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private void CharacRead_ValueUpdated(object sender, CharacteristicUpdatedEventArgs args) |
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{ |
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var receivedBytes = args.Characteristic.Value; // read in received bytes |
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Console.WriteLine("byte array: " + BitConverter.ToString(receivedBytes)); // write to the console for debugging |
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|
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|
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string charStrBytes = ""; // in the following section the received bytes will be displayed in different ways (you can select the method you need) |
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string charStrUTF8 = ""; |
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if (receivedBytes != null) |
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{ |
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charStrBytes = "Bytes : " + BitConverter.ToString(receivedBytes); // by directly converting the bytes to strings we see the bytes themselves as they are received |
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charStrUTF8 = Encoding.UTF8.GetString(receivedBytes, 0, receivedBytes.Length); // This code interprets the bytes received as ASCII characters |
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} |
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|
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if (receivedBytes.Length <= 4) |
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{ // If only 4 or less bytes were received than it could be that an INT was sent. The code here combines the 4 bytes back to an INT |
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int char_val = 0; |
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for (int i = 0; i < receivedBytes.Length; i++) |
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{ |
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char_val |= (receivedBytes[i] << i * 8); |
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} |
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charStrBytes += " | int: " + char_val.ToString(); |
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} |
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RetourBLE = RetourBLE + charStrUTF8; |
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//_charStr += Environment.NewLine; // the NewLine command is added to go to the next line |
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|
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//MainThread.BeginInvokeOnMainThread(() => // as this is a callback function, the "MainThread" needs to be invoked to update the GUI |
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//{ |
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// Output.Text += _charStr; |
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//}); |
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} |
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|
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} |
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} |