teotestbluetooth / TestTeoBluetooth / TestTeoBluetooth.Android / Connection / BluetoothConnection.cs @ 0875d625
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using Android.App; |
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using Android.Bluetooth; |
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using Android.Content; |
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using Android.OS; |
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using Android.Runtime; |
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using Android.Views; |
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using Android.Widget; |
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using Java.Util; |
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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Linq; |
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using System.Text; |
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using System.Threading; |
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using System.Threading.Tasks; |
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using TeoTestBluetooth.Droid.Utils; |
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using TeoTestBluetooth.Models; |
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using TestTeoBluetooth.Connection; |
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|
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namespace TestBLE.Droid.Connection |
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{ |
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/* Classe permettant d'établir une connection Bluetooth |
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* Avec socket RFCOMM connecté au SPP |
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*/ |
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public class BluetoothConnection : IBluetoothConnectionService |
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{ |
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|
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private readonly BluetoothAdapter bluetoothAdapter; |
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private Thread listeningThread; |
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private BluetoothSocket socket; |
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private readonly string sppUUID = "00001101-0000-1000-8000-00805f9b34fb"; |
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|
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public BluetoothConnection() |
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{ |
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bluetoothAdapter = BluetoothAdapter.DefaultAdapter; |
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} |
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public async Task<bool> Connect(Device btDevice) |
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{ |
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try |
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{ |
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// Si jamais on est en train de scanner |
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// On annule le scan |
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if (bluetoothAdapter.IsDiscovering) |
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{ |
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bluetoothAdapter.CancelDiscovery(); |
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} |
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|
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BluetoothDevice droidBtDevice = bluetoothAdapter.GetRemoteDevice(btDevice.MACAddress); |
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//Android.Bluetooth.BluetoothDevice droidBtDevice = adapter.BondedDevices.FirstOrDefault(x => (x.Address == bluetoothDevice.Address)); |
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if (droidBtDevice != null) |
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{ |
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// Si le socket est occupé pour une autre connexion |
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// On ferme la connexion existante |
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if (socket != null) |
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{ |
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await CloseConnection(); |
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} |
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|
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// Creation du canal RFCOMM (non sécurisé) |
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socket = droidBtDevice.CreateInsecureRfcommSocketToServiceRecord(UUID.FromString(sppUUID)); |
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|
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CancellationTokenSource cts = new CancellationTokenSource(); |
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|
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cts.CancelAfter(50000); |
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await socket.ConnectAsync().WithCancellation(cts.Token); |
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|
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if (listeningThread != null) listeningThread.Abort(); |
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listeningThread = new Thread(async delagate => await ListeningAsync()); |
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listeningThread.Start(); |
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|
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return true; |
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} |
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} |
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catch (Exception ex) |
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{ |
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System.Diagnostics.Debug.WriteLine(ex); |
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} |
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|
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return false; |
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} |
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|
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// Fonction d'écoute pour le Thread d'écoute |
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private async Task ListeningAsync() |
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{ |
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try |
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{ |
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byte[] buffer = new byte[1024]; |
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while (socket.IsConnected) |
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{ |
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int byteAvailable = await socket.InputStream.ReadAsync(buffer, 0, buffer.Length); |
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// Resize the byte array |
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byte[] filledBuffer = buffer.Take(byteAvailable).ToArray(); |
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Application.SynchronizationContext.Post(_ => { OnDataReceived(filledBuffer); }, null); |
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} |
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} |
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catch (IOException ex) |
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{ |
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System.Diagnostics.Debug.WriteLine(ex); |
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} |
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catch (ThreadAbortException taEx) |
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{ |
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System.Diagnostics.Debug.WriteLine(taEx); |
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} |
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catch (Exception ex) |
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{ |
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System.Diagnostics.Debug.WriteLine(ex); |
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} |
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} |
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|
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public EventHandler<string> DataReceivedEvent { get; set; } |
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private string _bufferedData; |
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|
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/* |
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* Fonction appelée à la reception de données |
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* Trigger l'evenement DataReceivedEvent |
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* |
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* IMPORTANT: Les trames peuvent arriver découpées, |
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* Donc les données sont gardées dans un buffer d'envoi |
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* nommé _bufferedData |
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*/ |
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private void OnDataReceived(byte[] buffer) |
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{ |
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// Si le premier character est 2 (ASCII: STX) |
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// Alors c'est le début de la trame. |
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if (buffer[0] == 2) |
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{ |
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_bufferedData = ""; |
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// Si character seul on quitte |
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if (buffer.Length == 1) |
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{ |
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return; |
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} |
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// On enlève STX |
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buffer = buffer.Skip(1).ToArray(); |
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// On mets le début de la trame dans buffer d'envoi |
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_bufferedData += Encoding.ASCII.GetString(buffer); |
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} |
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|
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// Si le dernier character est 13 (ASCII: CR) |
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// Alors la trame est terminée |
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if (buffer[^1] == 13) |
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{ |
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// On enlève CR |
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buffer = buffer.SkipLast(1).ToArray(); |
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// Conversion en chaîne de caractères |
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// Et on complète le buffer d'envoi |
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_bufferedData += Encoding.ASCII.GetString(buffer); |
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// Trigger evènement |
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DataReceivedEvent.Invoke(this, _bufferedData); |
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} |
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} |
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|
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private Task<bool> CloseConnection() |
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{ |
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while (socket.IsConnected) socket.Close(); |
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return Task.FromResult(true); |
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} |
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|
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public Task<bool> SendCommand(byte[] hexValues) |
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{ |
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if (socket.IsConnected == false) |
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{ |
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return Task.FromResult(false); |
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} |
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else |
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{ |
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// Envoi de la commande |
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socket.OutputStream.Write(hexValues, 0, hexValues.Length); |
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socket.OutputStream.Flush(); |
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} |
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return Task.FromResult(true); |
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} |
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|
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} |
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} |